you've got a solid core here, but it sort of runs into some issues. the main thing is that there's nothing to really do once a fight starts, because of the auto-aim, but the speed up (while helpful) still leaves you sitting around waiting for things to progress a lot.
also, frost is way more powerful than fire, I beat the game in half the time with a frost build. instant death plus debuffs blows pure damage out of the water.
For "nothing to do once fight starts", are you thinking about having control over aiming, or doing something extra in the meantime (like a golden wizard passing through)?
Yeah, frost can be overpowered compared to fire, which is really random. Instant death might be balanced with cooldowns, so if it happens, there is a X seconds delay before it can be used again.
Hi! Nice prototype, I enjoy all these kinds of games so I'll leave you some of my thoughts about the game:
I would add a "loading bar" to know when the next attack of the mage will be cast (or some kind of feedback).
I'd try to avoid too linear an upgrade tree at the beginning. Generally in incremental games we have a "clear" path to go forward, but with some ramification at the beginning you can create the illusion of choice, which would be interesting.
I will be very careful with "no rewards runs" because it could make the game repetitive and turn boring. That is just balancing perhaps — being able to get an upgrade in every run, more ramification upgrades, or upgrades that could be purchased many times (every upgrade of the tree could be partitioned into mini upgrades to get the same amount at least).
The game can feel very passive. I'd try to add something active, something similar to the golden cookie in Cookie Clicker — something you can point at with the cursor to get bonuses, extra coins, or something that makes the game feel less repetitive.
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Loved it ! Worked on my android phone like a charm !
Glad you loved it! Thank you for playing :)
you've got a solid core here, but it sort of runs into some issues. the main thing is that there's nothing to really do once a fight starts, because of the auto-aim, but the speed up (while helpful) still leaves you sitting around waiting for things to progress a lot.
also, frost is way more powerful than fire, I beat the game in half the time with a frost build. instant death plus debuffs blows pure damage out of the water.
Thank you for feedback!
For "nothing to do once fight starts", are you thinking about having control over aiming, or doing something extra in the meantime (like a golden wizard passing through)?
Yeah, frost can be overpowered compared to fire, which is really random. Instant death might be balanced with cooldowns, so if it happens, there is a X seconds delay before it can be used again.
Very satisfying and short game! Great progression. I wonder how a prestige system would work with this game but it could have potential. Keep it up!
Thank you for your kind words!
It means a lot to me :)
nice start but feels like it could be more
Thank you for playing!
The game is a prototype, so it has limited content, but I can add more stuff if there is interest in this game :)
Hi! Nice prototype, I enjoy all these kinds of games so I'll leave you some of my thoughts about the game:
Anyway, good work, keep going! :)
Hey, thank you a lot for sharing your thoughts!
This is definitely very useful, and I can see the benefits of each point. I'll work on adding them to the prototype :)
Glad you liked it!
Hey, I've updated the game with some changes from your feedback.
Hope you like them :)
More updates are coming later on!